Saturday, July 20, 2013

Maya 2012 Dynamics Shattering tutorial

Basic steps followed by guiding snapshots for creating a shattering object using Autodesk Maya 2012. Click on images for larger version.


  • maya preferences set to cm
  • time scale to 500
  • create a plane polygon
  • width=200 height = 200
  • go to dynamic menu
  • select pPlane1
  • select soft/rigid bodies, create passive rigid body
  • select plane, go to attributes and set Collison layer to -1 not the default 0
  • create a polygon sphere
  • Radius=20, translaye in Y direction to 100, in x and z set to 0
  • select pSphere1, edit menu, delete by type, history [very important]
  • go to dynamics menu
  • select pSphere1, go to effects menu, create shatter, options, set as shown below, click apply
  • you should see a solidshatter1 node under pSphere1
  • select with shift , shard1 to shard20
  • go to fields menu, select gravity
  • Click play and the shattered sphere parts should drop and tumble to the floor.
  • experiment and make changes, render, playblast etc.












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