- maya preferences set to cm
- time scale to 500
- create a plane polygon
- width=200 height = 200
- go to dynamic menu
- select pPlane1
- select soft/rigid bodies, create passive rigid body
- select plane, go to attributes and set Collison layer to -1 not the default 0
- create a polygon sphere
- Radius=20, translaye in Y direction to 100, in x and z set to 0
- select pSphere1, edit menu, delete by type, history [very important]
- go to dynamics menu
- select pSphere1, go to effects menu, create shatter, options, set as shown below, click apply
- you should see a solidshatter1 node under pSphere1
- select with shift , shard1 to shard20
- go to fields menu, select gravity
- Click play and the shattered sphere parts should drop and tumble to the floor.
- experiment and make changes, render, playblast etc.
Exploring CG Visual Effects, Photography and Animation using mainly Autodesk Maya and other CG software
Saturday, July 20, 2013
Maya 2012 Dynamics Shattering tutorial
Basic steps followed by guiding snapshots for creating a shattering object using Autodesk Maya 2012. Click on images for larger version.
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